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'flame' of gun shots
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  • Chris Yiu
  • Posted: 24 November 2008 05:20 AM
  • Location: Hong Kong SAR, China
  • Total Posts: 634
  • Joined: 28 January 2008 03:23 PM

I want to ask how to create the flame of gun shot. Any help is much appreciated!!!!!!!! :)



Chris Yiu
3ds max 2011
Vue 8 Xstream
Window 7 64-bit
CPU: AMD Phenom II x6 1055T 2.8GHz
RAM: ADATA 4GB DDR3 1333MHz
Display card:Geforce 9600GT 1GB

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  • Wade S
  • Posted: 24 November 2008 09:06 AM

I’d guess this is an effect which will only be visible for a few frames. Lots of different way to do this:
- animate the scale of an object
- animate the opacity of an object or material
- animate a Fire Effect



wade s

Max 8 (no mo) & 9 (solo) SP2
Win XP SP2, 3.7 Ghz, 3Gig Ram
Quadro FX 3400

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  • Chris Yiu
  • Posted: 24 November 2008 09:09 AM

Thanks for your suggestions. I’ll take them into my consideration. :)



Chris Yiu
3ds max 2011
Vue 8 Xstream
Window 7 64-bit
CPU: AMD Phenom II x6 1055T 2.8GHz
RAM: ADATA 4GB DDR3 1333MHz
Display card:Geforce 9600GT 1GB

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  • n8skow
  • Posted: 24 November 2008 09:19 AM

do a search on ‘muzzle flash’



n8skow [FA]

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you could do something like this! This is just a 2 second thing with Atmospheric Apparatus and the fire. the fire is not very good!



3ds max 8. computer engineer. (Atmosphere FX, moddling houses, AEC, Video post)

windows xp sp3,
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c12hris 24 November 2008 08:20 AM

I want to ask how to create the flame of gun shot. Any help is much appreciated!!!!!!!! :)

Sorry, I can’t help myself here:  Typically speaking, Hollywood & the Video game industry has transformed average joe’s understanding of all “assault rifles”, submachine guns, etc firing as being something that shoots as much flame as it does bullets.  While your goal in this world may be to keep “average joe’s” expecation inline with whatever you are doing, I do want to add the following caveats:

Any rifle caliber assault rifle that has a flash suppressor (not a sound suppressor) on it, almost never has muzzle flash. If there is a flash, it is typically about .25 sec long (single shot), and usually only visible at night (looks more like a spark).  What you see in movies are blanks that are loaded with a powder that is actually designed to have a higher “flash” upon exiting the barrel.  Modern cartridges are designed to burn up the entirety of their powder (in order to be efficient) in the barrel.  As well, the higher quality cartridges actually contain “flash suppressant” material in the powder itself .  Barrel length does have an effect on this though (ie; extremely short barreled rifle caliber sub-guns -10-inchs- can have flash - but only a very few spec ops guys like NSW DevGru and Delta use them).  This is because the powder cannot burn itself up in a barrel that the catridge was never designed for (their are exceptions here also, but I am trying my best to keep this short).

AK-47s (the most common assault rifle in the world) typically do not have built in flash suppressors (again, not a sound suppressor), and can have a muzzle flash.  That said, again, most common cartridges for this caliber today are built to maximize their powder burn in the 16-inch barrel of the AK and all it’s cousins.  Muzzle flash here can be a 50/50 scenario, but in daylight will barely be visible in many cases.  At night, it is much move visible.  Some of the newer AK clones do come equipped with “craptastic” flash suppressors.  Be aware of what you are modeling and have your flash reflect it.

In the real world, the air around the end of the barrel of most assault rifles is extremely “disturbed” to say the least.  Often, their is a faint black smoke in a pattern reflecting the flash suppressors design, and a severe “compression” of air there.  This is visible for .25secs (single shot) if you are looking for it.  It is especially visible in full auto mode (the air compression, and faint black smoke).

Now, there are certain large caliber machine guns in the military inventory, that can have considerable muzzle flash.  The M2 .50 Caliber often does (although many Army units, and some Marine units are now attaching flash suppressors to these), as does some of the 7.62x51mm “mini-guns” (vulcan style).  As well, large caliber guns attached to helicopters, etc can be expected to have a rather large flash.

Most pistols do not have a muzzle flash at all, but can in some instances.  In shooting my Glock model 22 (.40S&W) at a defensive pistol course I took a while back (wherein we were all being taught how much our specific “carry” ammo flashed at night) most peoples ammo barely did anything at all.  Usually, just a spark to nothing at all.  This, again, is due to modern defensive cartridges being designed with flash suppresant materials in the powder, and the burn time of the powder (actually, how fast or slow the powder burns in the barrel) maximized for the common barrel length of the given cartridge.

Finally, one other interesting feature about assault rifles in the real world, the entire gun flexs during firing.  There are some great slow-mo videos on youtube.com of a guy who captured this at a hi-frame rate (he just put them up recently).  It is absolutely incredible to watch.  He did an “AK” style rifle, an AR-15/M4 style rifle, and some handguns.  Don’t bother trying to animate that, it’s not visible to the nake eye, otherwise I would have known about it decades ago!!!!

Anyways, sorry for the rant, as a firearms enthusiast, 99&#xof; hollywood movies, and video games just aggravate me in their ridicuosly bad understanding of modern firearms.  I would be happy to expand on the above if you have other firearms questions and you don’t want to trust Hollywood for your answer!

Regards,
Andrew



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Useful knowledge, thanks Andrew.



Shawn Hendriks
Technical Marketing and Video Production Sr. Manager
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Hollywood aside, games have a need to draw attention to weapons fire. It’s important
for the player to understand where attacks are coming from. Andrew is right to point
out the reality of muzzle-flash because in order to “bend the rules” you need to know them.

-- To answer the original question (or at least offer some things to try)

A simple method:

Make a cone and copy it twice. Put a taper on all the cones.

The first cone has a bullet shape and is shorter than the other two.

The next cone has an onion/teardrop shape. It should be much larger than the first.

The third is basically an elongated version of the first, longer than the other two.

You could use a morpher to control them or a visibility track, or animate the verts and
use a particle system to spawn muzzle-flash at the end of your weapon.

Start there and mess around with varying the shapes, but, in general, it’s only 2-3 frames.
You should also dig around on youtube-type sites for reference. It may inspire you to do
super-slo motion because of all the jaw dropping stuff that happens “between” the frames.



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  • Chris Yiu
  • Posted: 25 November 2008 04:09 AM

Thanks for all tour replies. I’ll try. Many Thaaaaaaaaaaaaaanks. :)



Chris Yiu
3ds max 2011
Vue 8 Xstream
Window 7 64-bit
CPU: AMD Phenom II x6 1055T 2.8GHz
RAM: ADATA 4GB DDR3 1333MHz
Display card:Geforce 9600GT 1GB

Replies: 0