Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Animation / From one camera connected to second camera
  RSS 2.0 ATOM  

From one camera connected to second camera
Rate this thread
 
19447
 
Permlink of this thread  
avatar
  • STLIM
  • Posted: 21 November 2008 08:33 AM
  • Total Posts: 31
  • Joined: 08 January 2008 02:02 PM

Hi People,

I am got a project which need to stop one area and just view a rotation and then connected the second camera which the second camera that just walk though only.

So is anyone know how do I do the connection which from the first camera connected into second camera and then rendering as animation.

I am very an appriacited from your help. THANKS people....



Replies: 0
avatar

Let me see if I got this right ... you just want to create an animation that at the beginning renders the views from the first camera, and then switch to the second camera to render out the rest of the animation?



Windows XP 64-bit
Dual Intel Xeon X5482 3.20GHz
32GB RAM
NVIDIA Quadro FX 3700
Dual 20” Dell LCD monitors.
3ds Max 2009 64-bit
Adobe Creative Suite 2

Replies: 0
avatar

Are you trying for one continuous camera move, or is there a cut between the two cameras?

Rather than trying to animate a cut between two cameras, render the two as separate image file sequences, then use Video Post, inside Max, or another compiling software, to create the final movie.

If you have one camera correctly animated, and want to start another where the first stops, you can always Align the second camera to the first when the first is at its final position.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

Replies: 0
avatar
  • STLIM
  • Posted: 24 November 2008 02:42 AM

Hi, Thanks to helping me.

Benjamin U, you are right. This is what I am trying to do.

Thanks Again



Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14438
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

Video Post can to that quite easily. Create 2 Scene Input events, 1 for each camera, covering the appropriate frames, then a single Output event covering the whole range.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 0