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How to Key a Free Camera
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  • Location: Michigan
  • Total Posts: 7
  • Joined: 23 March 2009 04:43 PM

I am creating an animation and using a Free Camera yet what i want to do is move the camera around one of the objects during the animation using Keys. Is there a specific way to do this because when i try moving and keying the camera it doesnt work it just stay in the position i last moved it to and i dont know what to do? Any suggestions are welcome.



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  • Location: West Midlands, England, UK
  • Total Posts: 13781
  • Joined: 06 August 2007 11:06 PM
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It should be keyable in the same way as any other object. Don’t try to do it in the view from that camera - switch back to Perspective, or use one of the other viewports.



Max 4.2 through 2012 (SP2+SAP).
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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remember to activate auto-key and move the slider a couple of frames before moving the camera

and it seems like u want to rotate a camera around an animated(moving?) object, u should make a dummy and link it to the object, then use link constraint(under motion panel) to link the camera to the dummy, then rotate the dummy to move the camera around the object, its similar to use a targeted camera but u can have ur free camera back when u feel like(by linking to world on the link constraint)



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  • svb3d
  • Posted: 20 November 2009 03:09 AM

why don’t you ad a path constraint?
create a circle or ellipse and ad a path constraint to your camera
pick the circle or ellipse as a path



Max 2.5 through 2012, win7 64bit.
Quadro 4500
dual Opteron 2378 quad core

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