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If I have a biped that takes 2 steps forward in 30 frames and I want him to continue walking forward over 2000 frames, what’s the smartest way to do this? Can someone point me to a tutorial that demonstrates this? Also if you have tutorial links that explain simply how to loop a stationary (walk in place) biped, that’d be useful to me as well.
Pixels, Polygons, get’m while their hot
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Hey Mark,
I would like to know how to do this as well. ie. loop a walking biped in place and then move him along a path. (just for better control of where he’s going). Did you ever find a good way?
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Flatten(Convert) your animation to freeform...one key per frame if you wish. Then just select the Bip01 Root and delete the Local X axis keys.
This can be scripted…
Hugo Morales
Senior Animator
CCP - EVE online - WoD - Dust 514
http://www.myblog.hugomorales.ca
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leggman7 09 March 2009 04:13 PM
Hey Mark,
I would like to know how to do this as well. ie. loop a walking biped in place and then move him along a path. (just for better control of where he’s going). Did you ever find a good way?
Flatten(Convert) your animation to freeform...one key per frame if you wish. Then just select the Bip01 Root and delete the Local X axis.
This can be scripted…
Sorry for the double post
Hugo Morales
Senior Animator
CCP - EVE online - WoD - Dust 514
http://www.myblog.hugomorales.ca
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Just found this - might be a good starting point --> http://www.character-studio.net/what_you_will_learn_in_these_tutorials.htm It all still seems relevant to Max2009 (Icons, and such)
Tutorial 5, Lesson 3 had me up and running in minutes
MP
Max 2009, 2010 32/64
VistaP 64 SP1
Intel Q9550 8GB
ATI 4870x2
Patriot 128GB SSD
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