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Bake out the mix into a .bip file and load that onto the biped. It should stay at
the dummy location with the mix playing on it.
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Thanks for the info. How do I bake it to a .bip? I don’t see the option anywhere.
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Okay, I found that problem. That was stupid, but I still need help.
I made my .BIP files in other scenes, but when I save them out, they incorporate the old positions - so when I load up my first animation for the loop, it positions the biped where it was in the other scene!
Is there a way to save out .BIP files for just the bone animations, instead of factoring in position and rotation as well?
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When you save the BIP file, don’t select “ Save Segment at Current Position and rotation “. If you don’t want the biped to be at the same place ?
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