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Hi all,
I’m doing animations for a video game character.
Is there a way to set a key for everything in your scene up to a certain point? I have some animations done in frames 0-15, and I don’t want any changes I make in frames 15+ to propagate backwards (i.e. if I rotate a hand in frame 15, and there are not rotation keys on the hand in frames 0-15, I don’t want the hand to do a slow rotate all the way up to frame 15-- I want to preserve everything I have in frames 0-15 completely).
Is there any way to do this besides going into each time slot and specifically making a key? I want to do this for every object in the scene-- it’ll take forever! Surely there’s a shortcut, like “key everything exactly how it is right now?”
Thanks!
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Select all and hit “Set Key” at frame 15. But remember that anything you animate after that will start to move from frame 15 to the frame you set the new key at. So hitting the “Set Key” button where you want the next event to start to move would do it too.
(Not really for “every single thing” just the translation, rotation and scale if I’m not mistaken, but you did refer to movement.)
3ds Max 9 thru 2013
Windows 7 Enterprise 64-bit OS SP1
Dual Intel® Xeon® 6 core X5650 @ 2.67GHz CPU 36GB RAM
NVIDIA Quadro 4000
450GB HDD (x3) and 2TB HDD
3ds Max 2012 Certified Professional Models to Motion
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is there a shortcut for that
thanks
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Just press the MAKE ART button! >:
Daniel Alvite 12 December 2011 01:02 PM
is there a shortcut for that
thanks
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