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Is there a simple way to make my biped move with my run cycle?
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  • Total Posts: 1
  • Joined: 16 July 2011 04:39 PM

Hello, I made a run cycle I am pretty happy with and I would like to see what it looks like when the biped is actually moving (at the moment he is stationary in his cycle) realistically with the animation. Is there a simple way to do this rather than going key by key (40 in total) and making it look smooth? Thanks.



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  • Atlas
  • Posted: 18 July 2011 07:02 AM

you already have a model? or just the biped skeleton? because I know 3DS max comes with a running cycle and all you have to do is go under the motion parameters for the biped and you’ll see an option for footstep mode under biped and then you can go to footstep creation and make a running cycle from there.



Intel Core i7 CPU 960 @ 3.20GHz
Windows Ultimate 64 bit
ATI Radeon 5900 Series
3DS Max 2011

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  • ravi k.
  • Posted: 27 July 2011 01:25 AM

attach dummy with biped ( com ) and connect it with cycle…



Ravi k.

3DMAX-2009, DUAL CORE

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