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Is there a way to map one parameter to another using a curve, other than reaction manager?
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  • MLB
  • Posted: 07 February 2012 11:52 PM
  • Total Posts: 362
  • Joined: 21 July 2008 11:22 AM

The reaction manager is an extremely cumbersome way to map one parameter to another, especially if you want a precisely defined mapping curve.

In Cinema4D (a program I’m learning at the moment) there is a range mapper node that can use a spline as mapping curve to map an input parameter to an output parameter.

Is there a way in Max to map one parameter to another using a precisely defined curve?



3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram

Replies: 0
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  • Samab
  • Posted: 08 February 2012 12:01 AM

There is Parameter Wiring, it’s a but simpler to use than reaction manager. I don’t think it will do curves, but you can add mathematical operators to the values.
Other than that you may have to go into scripting.



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Yeah that’s the problem, I don’t have a math formula for the curve I want to use. (I do have a list of input vs output values.)
I guess what I need is a way to directly access the curve that is used by the reaction manager.

Author: MLB

Replied: 08 February 2012 12:09 AM  
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  • MLB
  • Posted: 14 February 2012 10:04 PM

No other options?

I guess what i really need is Cinema 4D.



3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram

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  • Krueger
  • Posted: 14 February 2012 10:56 PM

Why can’t you just make a curve in the reaction manager using your list of input vs. output values?



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

Replies: 2
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because the list has a hundred or so entries. if there was some script to do this i would be happy. doing it by hand is a bit to much work.

Author: MLB

Replied: 15 February 2012 01:35 AM  
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Somebody might be able to help with a script in the maxscript section.

Author: Krueger

Replied: 15 February 2012 06:00 AM