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linked animated object, clone-> mirror
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  • Location: Chile
  • Total Posts: 272
  • Joined: 20 October 2007 10:54 AM

well i discovered this problem, but i got used that i cant do it.

When u clone for example an animated arm, and mirror it, then link to the body, the new object will mess up after changing to next frame (just by making the anim takes effect)

does this always happen or there is a way to avoid it?, dunno if it has something to do with the mirror option “mirror IK limits” ? acording to reference its only used for the end effector of an IK solver.



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