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That will work, and it is useful to know about wire parameters.
Here is another method.
1. Create and position your Camera.
2. Create a Dummy and Align the Dummy to the Camera using Pivot to Pivot and Align Orientation on X, Y, and Z.
3. Select all the objects you want to look at the Camera and assign a Look at Constraint; Pick the Dummy for the look at object.
4. Position the Dummy for the desired effect. In your case move the Dummy in World Z.
5. Link the Dummy to the Camera.
6. With the Dummy selected, go to the Hierarchy panel: Link Info, and turn off Inherit Move: Z.
Now you can move your Camera, the objects will always look at the Dummy, but never look up or down.
If I wanted the objects to look at the Camera, but at only 25% of its absolute Z Position value, then Wire Parameters would be the way to go. You wire the X and Y of the Dummy to the Camera, and wire the Z of the Dummy to the Camera with an Expression of Z_Position/4
Now the objects will look at the Camera, but only at 25% of the Camera’s Z value.
Tim Wilbers [FA]
College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010
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