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Okay, I need help....I’m just too retarded to figure this out on my own :) so I need to recruit the brighter minds on here :D
I have attached a jpg below
I have a skull, with a mechanical eye with 3 parts.
Ring A - The outer orbit part (This should only rotate around the X-axis in the jpg)
Ring B - The inner orbit part (This should only rotate around the Y-axis relative part A)
Eyeball - linked directly to part B inherits all X, Y, Z
(see image)
I have ring “B” looking at a helper dummy with a “lookAt Controller” so it follows the helper. I have the helper linked to the skull so if the skull turns the helper does too.
The problem is ring “A”
I have it linked to “B”
If I set “A” to be linked to “B” then I make it only inherit the X rotation, right.
So the dummy moves, they eye follows, ring B rotates on its relative Y-Axis, and Ring A rotates on its relative X-Axis....all is good until the skull itself rotates, then “A” won’t inherit its Y orientation from “B”.
I need a way to make “A” keeps its orientation relative the skull, but have a lookat for it that is only constrained to rotate around its X-axis.
So here is the linkage I have (this might be my issue)
Eye (linked to)-> Ring B
Ring A (linked to)-> Ring B
Ring B (linked to)-> skull
LookAt helper (linked to)-> skull
Ring B is controlled by the lookAt targeting the helper.
So in a nutshell, “How do I limit a LookAt Constraint to one axis” I have tried all the locks but the controller just rotates it anyhow.
Thank you very much for any suggestions or help you can provide.
Sincerely,
Randell Trulson
http://www.NeuronGames.com
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