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| Merging multiple character biped animation sequences into one .max scene?
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I have multiple animations of a character that need to be merged together into one 3d max scene file. This character is for a game.
There are 3 animation .max files. With there own individual animation sequence. Which need to be merged together.
- Char_run 0-20
- Char_walk 0-10
- Char_attack 0-10
I want to add each sequence in a order to one .max file, like..
- Char_run 1-20
- Char_walk 25-35
- Char_attack 40-50
I saved out the .BIP files. I have tried copy and paste the TRACK animation of the biped. Also tried copy and paste of the motion flow. Each time I paste, it will overwrite the other animation keyframes. All animations must be on the same layer. When I add Char_run, it will add the file ok. When I try to paste the animations of Char_walk, it will add it ok, but delete Char_run keyframes.
What is the best method to add multiple Biped files into one file and not have them overwrite each other when I paste.
Thank you.
Max 2009 64
Vista Ultimate 64
EVGA 280 Nvidia Graphics Card
EVGA 790i Ultra Nvidia Motherboard
Corsair 4gig DDR3 1600 - SLI
INTEL QX9770
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Have you tried uploading your biped files on seperate animation layers using the “Load New Layer”, timing it out, and then merging them all into one?
Author: M Dunnett
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| Replied: 22 September 2009 05:52 AM
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Motion Mixer is a good way to bring, and mix, multiple BIP files.
Tim Wilbers [FA]
College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010
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I think i have the same question… I’ve been using the mixer to combine animations, but is there a way to collapse them all into keyframes (without making a key per frame)? I want to concatenate two .bip files, but also do a bit of manual keyframe tweaking after that.
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