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need some help from anyone who might know anything about morph targets?
For some reason if i make a few changes to one of the morph targets the original just seems to collapse. Could anyone tell me why this is happening? i’ll attach a zip of the scene.
thanks in advance for your help
puchay
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I believe the issue is the symmetry modifier. Its on the Morph object as well as the targets. Symmetry can change the vert count/order for objects and that reeks havoc with morphs.
Collapse your symmetry mod on the Morph object and then do a snap shot of your mesh for new targets (thus being sure you have the same verts). Should all work well then.
Thanks
Michael McCarthy
Michael McCarthy
CGTraining
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thanks very much, didn’t realise that would be a factor!
got it working now.
cheers
puch
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there are free scripts at scriptspot and plugins like polyboost and lbrush that have the abiity to use mirror morphs.
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