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morph targets
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  • Puchay
  • Posted: 07 February 2009 06:25 AM
  • Total Posts: 17
  • Joined: 30 January 2009 04:35 PM

need some help from anyone who might know anything about morph targets?
For some reason if i make a few changes to one of the morph targets the original just seems to collapse. Could anyone tell me why this is happening? i’ll attach a zip of the scene.

thanks in advance for your help

puchay



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I believe the issue is the symmetry modifier. Its on the Morph object as well as the targets. Symmetry can change the vert count/order for objects and that reeks havoc with morphs.

Collapse your symmetry mod on the Morph object and then do a snap shot of your mesh for new targets (thus being sure you have the same verts). Should all work well then.

Thanks
Michael McCarthy



Michael McCarthy
CGTraining

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  • Puchay
  • Posted: 07 February 2009 09:04 AM

thanks very much, didn’t realise that would be a factor!
got it working now.

cheers

puch



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  • Location: Dublin,Rep. of Ireland
  • Total Posts: 97
  • Joined: 02 January 2007 12:06 PM
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there are free scripts at scriptspot and plugins like polyboost and lbrush that have the abiity to use mirror morphs.



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