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Moving object through vertex space and into Boolean cut...
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  • Kinetic
  • Posted: 24 June 2011 09:02 AM
  • Total Posts: 247
  • Joined: 22 August 2006 10:17 AM

Hello and thanks for your time…

I used an example to represent a more complex animation that I am working on. Please see image that shows everthing.

Basically I have a block moving in vertex space because it is morphing.
A proboolean cut has been applied to the block with a diamond shaped object, so that as the block morphs through space, it is being cut by the boolean operand (diamond shape object).

However, I want to achieve an outcome that when the object moves through the boolean cutting operand, whatever geometry that has been cut, stays cut and removed. So in a way, the boolean cut operand object acts as a “geometry eraser”. Obvioulsy I would like to be able to control this behaviour too (soft selection, animating boolean cutting operand).

Is this achievable? Or do I have to look at another set of tools/modifiers?

Looking for all your better ideas…

K



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  • Kinetic
  • Posted: 24 June 2011 09:08 AM

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  • Kinetic
  • Posted: 27 June 2011 04:32 AM

Anybody??



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  • DamjanMX
  • Posted: 27 June 2011 12:29 PM

You could create a new cutter object that will be extended enough to cut everything you need to cut and then just hide it in render time…



cubear.com

Replies: 1
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thanks for the reply!
So you mean a second ProBoolean cut stacked ontop of the first? Or a ProCutter ontop of the ProBoolean?
Anyways, I’ll try both, since I’m pretty desparate at this point .lol

Author: Kinetic

Replied: 28 June 2011 03:39 AM