Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Animation / Need help! im17 beginner
  RSS 2.0 ATOM  

Need help! im17 beginner
Rate this thread
 
40671
 
Permlink of this thread  
avatar
  • Location: Victoria
  • Total Posts: 8
  • Joined: 10 March 2010 04:43 AM

Nobody answered me in rigging thread =S.
Hello I’m an Australian 17 year old student. Me and 3 friends have been entered into a 3DS max university competition by our Multimedia teacher. So basically we have to make a animation in 5 months, because we were entered into the competition late. We only have like 4 months experience each with 3DS MAX 2010, but aren’t complete noobs. We’ve managed a fair bit of good quality people, objects and landscapes but our main and I think only trouble is rigging the character (who is a teddy bear).
so we tried the physique modifier and enveloping, but it wasn’t a very good finished product, so we looked into the skin modifier and it seems a lot more suited for a teddy bear model. Although with our 4 months experience this is a challenging task…
Well I have attached the problem file, and was hoping that somebody could have a look at it, and give some pointers or actually make the skin modifier work well =D…
(file normally has fur, but the file size was too big to attach so I took fur off).
When I try skin, I do the paint weights and try to make it work, but things like the shoulders are challenging..
Thanks for any help!



Attachment Attachment
Replies: 1
/img/forum/dark/default_avatar.png

Please don’t create duplicate threads on the same topic. It fragments any replies you may receive and it breaks the forum rules.
The original thread (in Rigging) has been removed.

Author: Steve_Curley

Replied: 12 March 2010 09:27 PM  
avatar

maybe people aren’t answering because you’ve shown than you haven’t done any actually research.

look in the help files to start with, and look up skin morph and skin wrap.

sorry if this message sounds kind of rude but honestly nothing worse to me than a youngster who wants spoon feeding.

apart from that the teddy model is terrible. i spent 5 mins remaking it because basically with that mesh your just going to have a world of trouble trying to skin or texture that mess. my model is just a guide line and very quick just to try to show you a clean mesh thats rigging and texture friendly.

i also centred everything, including the rig, and put in all at 0,0,0. i didn’t skin it because i don’t have time to but just do more research next time



3Ds Max 2012+Sp2 +SAP, Vray 2.2, Photoshop CS5.1
OS - Windows 7 Pro x64 Sp1
sys1: i7 2600k (OC to 4.2GHz), 16GB 1600mhz DDR3 Ram, MSI GTX 580 (3GB) (295.51), OCZ vertex 2 120GB SSD, Wacom Intuos 3
sys2: i7 2600k (OC to 4.2GHz), 16GB 1600mhz DDR3 Ram, MSI GTX 560 (1GB) (295.51), wacom bamboo

Attachment Attachment
Replies: 2
/img/forum/dark/default_avatar.png

Hey, I’m sorry.... you’ve opened my eyes, and now I realise I should get a new career aspiration...You were 100% right about everything. I’m very grateful for the help you have provided.

Author: StillLearning

Replied: 13 March 2010 01:38 AM  
/img/forum/dark/default_avatar.png

No need to be sorry - we’re not trying to be rid of you ;)

What CC said is true though - you need to start simple, learn the tools, use the Max Help (it covers pretty much everything you need to know). Do the tutorials which ship with Max - there’s no real point trying to rig/skin until you learned how to make the model in the first place, and that means learning the toolset in Max, what they all do, how they will affect the model and so on.

There’s always a tendancy to “jump in at the deep end” with Max because it’s so cool, but you’ll get better results and greater satisfaction from doing the job properly from the start. We’ve all been there and eventually come to the realisation that you simply cannot create great works without putting in the hours.
Just keep practicing - it’ll all make sense eventually :)

Author: Steve_Curley

Replied: 13 March 2010 02:11 AM