|
hello,
I am pretty new to max and have to do a pretty daunting animation. I am creating a arrow that is going to fly around and show products off and
interact with charaters. I tried lofting a box along a path and used the animated scale to create the growing body of the arrow as it moves.
The problem is the triangle “cap” at the end i have to idea how to attach it so it follows the growing loft. Thanks in advance any advice or
other techniques will save a mans life.
|
|
|
|
Create the pointed cap as a different object. Apply an Attachment Constraint to the object and pick the Face on the Box arrow mesh to attach.
Apply a Path Deform WSM modifier to the Box, and Move to Path.
Animate the Stretch value to control the “length” of the arrow Box, or simply animate the Height value of the Box.
Animate the Percent value in the Path Deform to move the arrow along the path.
Apply a Normalize Spline modifier on the Spline used for the path to keep the defomation constant.
Tim Wilbers [FA]
College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010
| Attachment
|
|
|
|
|
|
:-)
thank you so much you are truely a god send. Thanks for the file i’m looking through it right now trying to wrap my head around it all.
Cheers!!
|
|
|