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Well, the Seed values are reasonably random - they range from 12 to 378.
The controllers all start at the same value, regardless of the Seed - you can see that in a track view if you select (only) the Height controllers for several of the boxes - they all pass through the same point (value) at frame 0 (and periodically thereafter, as the image shows, because their frequencies are the same).
The waveforms are clearly different though, so the only suggestion I can make is to offset your animation - the whole thing - by a fixed number of frames. 10 or 20 should do it with the values you’re using. Perhaps also changing the Strength and the Frequency for each box would provide better overall “randomness” to the animation.
You would probably be better off writing a script to apply the controllers once the boxes are created - that way you can play with the values more easily.
( ctrl = noise_float() ctrl.noisestrength = 50
ctrl.frequency = 0.05
ctrl.positive = true
ctrl.fractal = false
for obj in selection do
(
ctrl.seed = random 1 400
obj.height.controller = copy ctrl
)
)
Any of the values you want to change for each one, move the line from outside the loop to inside it.
Note. For anyone else looking at this, it is for Max 9 (not 2009).
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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