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Non Biped Animation In The Motion Mixer
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Just figured this one out, i made a dummy and path constrained it to a circle, then created a expose tranform help and attatched the node to the dummy helper, then i wired the world x and world y positions shown on the expose transform helper to the spheres x and y positions, then disconnected the wires to get the position keys for the sphere so i could clone them, don’t know if there is a n easier way but this means i didin’t have to link constraint the sphere to the dummy or path.



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