D.R. 03 November 2009 01:20 PM
I’m having a bit of heartburn with this one. I’m trying to use reactor with a crane equipped with rigging slings. It will rotate around and boom up lowering the blocks (Hook)
to an object and then pick it up. I have unyielding dummy Block geometry for reactor and they are linked to the actual animated parts. All of the rigging is ether dummy low
poly parts for reactor or reactor ropes. I’ve been able to get the ropes to operate fine but the master links on the hook pulls through the hook when it starts to pull the
rigging along as if the rigging is too heavy for the hook to support. I’m trying to get a realistic motion with the ropes and rigging. I’ve made many changes to the mass and
other settings without effecting the results. Can anyone of the reactor master minds help me with this? I want to learn and use reactor whenever I can, but it just seems to
quirky.
I noticed a couple things when looking through your file:
1) Your reactor world scale and gravity seem to be way off. Reactor works best when your scales and weights are accurate. I changed the gravity Z back to the default -32’2 6/32”
or -9809.162mm, and the world scale 1m = 3’3 10/32” or 998.537mm. That seems to fix your density warnings as well. I also increased the collision tolerance to around 1”, or
25mm.
On another note, not sure if you’ll get better results with feet/inches than millimeters. I think I heard about reactor not working correctly with centimeters once or twice
though.
2) Also with the scale, I don’t know if these pieces are to real world scale, but you should make them so they are, and give them an appropriate weight. Some chain pieces are
about 16” tall right now, which is fine if that’s how tall they would be in real life. I also noticed you scaled some of the chain links and the hook so they aren’t at 100%
scale. You might want to scale them at the vertex level, or use the Reset Xform to make them 100%.
As for the chain links going through the top hooks, it’s probably because they’re interpenetrating when you started the animation. You might want to make the links slightly
larger to give them a little more room for the collision tolerance.
Hope this helps.
3ds Max 2009 SP1
Windows Vista Business 64-bit SP1
Dual Intel Xeon 5140, 5 GB Ram
NVIDIA Quadro FX 3450
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