Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Animation / Reactor rope and moving biped problem
  RSS 2.0 ATOM  

Reactor rope and moving biped problem
Rate this thread
 
40966
 
Permlink of this thread  
avatar
  • Total Posts: 108
  • Joined: 17 December 2007 05:56 PM

I am having problems with reactor rope. Basically I have created dreadlocks by using reactor rope. It is attached to the head fine (rigid body)and in reactor preview it hangs perfectly from the head. However the actual head turns to the side and when i create a reactor animation, the rope stays in place and does not move with the head. How do i fix this? I dont want the reactor rope to stay in place while the head moves away I cant work out how to get the predators biped head movements to apply to the reactor simulation



I use 3D Studio max 2009
My operating system is windows vista

Visit my site
http://www.video-fx-universe.com
Website tutorials and forum

Replies: 0