|
|
|
Tell us what you think of the site.
|
Autodesk Media & Entertainment User Community
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|
| reverse motion of entire animation
|
|
|
i have several keys that animate a cranes motion. is there a way to have the whole thing just reverse back to start or do i need to copy each key?
Thanks
3ds Max 2010
I7 Sandy Bridge @ 4.5
GPU: FireGL 8700
Soundcard: built in
PSU: 850 Antec
|
|
|
|
Hi there,
Just select the keys you wish to switch round and holding shift move each frame e.g the first frame to the last and the last frame to the fist and switch around the frames inbetween.
Your animation should now play in reverse.
Hope this helps
Amelia
3D Studio Max 2011
Windows XP Pro
2.40GHz
8GB RAM
|
|
|
|
Select all the keys and shift+copy them, then use the Reverse Time feature of the Dope Sheet.
Max 4.2 through 2012 (SP2+SAP).
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
|
|
|
|
In one of the vids on this page:
http://area.autodesk.com/blo...k_university_in_las_vegas
Reveal with Reactor and Time Distortion
Louis does something on the timeline where he reverses the keys just with some dragging of handles. I definitely need to watch the video again just to learn how he turned on this functionality. It definitely looks easy though.
|
|
|
|
select all the keys and grab from the front and pull them forward turning them inside out so to speak
Max 2.5 through 2012, win7 64bit.
Quadro 4500
dual Opteron 2378 quad core
|
|
|
|
You need enough space in the animation bar; select all the animation keys,
Drag the white square towards the end of the animation bar (in the attached example from frame 0 to frame 200).
The animation is reversed. You can move it back again.
ivan
| Attachment
|
|
|
|
|
|
|
Actually - your method of dragging the white square to reverse the animation works perfectly in Max 2010, but there is a bug in my Max version 8 that prevents me from doing it. Gives me the error I mentioned before.
Thanks for your insight. Now if I could figure out how to get my animation out of Max 2010 and back into Max version 8, I can use it. I’ve tried FBX export, doesn’t work.
Author: lookin4info
|
| Replied: 27 May 2010 01:41 PM
|
|
|
|
|
I tried to drag the time range across - as you’ve said, but I get the following error:
This operation is not possible because it results in illegal timing.
Some restrictions are:
-keys on the same track cannot overlap or pass one another
-no keys before the first or after the last footstep
-no keys in negative frames
I was trying to reverse a walk animation for a character, grabbed the bip, selected the range from 0-130 frames, and dragged the left corner over to frame 260, as Ivan has said, got that error.
Autodesk Max 2010 (sometimes I use Max version 8)
Maya 2011, Mudbox 2010, Motion Builder 2010, Windows CP PC Pentium 3.4 Ghz, 2 GB RAM
|
|
|
|
I’ve never tried it with Walk Animations, as far as I know it doesn’t work.
Anyway it is working for me without issues by any “standard” animation as well
by rendered (baked) reactor animations.
Try the Reverse Time option in the track view; don’t know if it is working in case like yours either, bur give it a try.
ivan
| Attachment
|
|
|
|
|
|
Hi Ivan,
Thanks for responding. I’ve been unable to use the reverse time option in the dope sheet,
in fact, the option is grayed out and unselectable. Sometimes it is selectable, and I use it,
but it doesn’t do anything. I’ve heard others say that reverse time does not work.
Autodesk Max 2010 (sometimes I use Max version 8)
Maya 2011, Mudbox 2010, Motion Builder 2010, Windows CP PC Pentium 3.4 Ghz, 2 GB RAM
|
|
|
|
|
You must select the time (the keys in the attachment) then the reverse time option become active.
Anyway as said above I don’t know whether it is working in your case.
Author: ivan iliev
|
| Replied: 24 May 2010 09:09 PM
|
|
|
|
|
| Settings
| Choose Theme color:
|
|
|
|
|
|
|
|
|