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Setting a domino animation with reactor
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  • Total Posts: 11
  • Joined: 20 January 2008 11:45 PM

Anyone done this before ?

I have problem with dominos slowing down to a stop after a while and i wonder what cause this…

I want to know also if there is a way to tell a rigidbody to getOut of reactor once it has been processed...as many dominos on the floor are still being calculated by reactor after they fall.

And i wonder what would be the best properties for the dominons rigid body
In the example i use 100 for weight, 0,1 for friction and 1,0 for elasticity

my ground plane as a friction of 1,0

Anybody can help ill put my .max scene in attachement (max 9)

Tanx a lot for your answers !!!

This forum rocks !



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Im just bumping this so that someone will tell me if this is a bug in reactor or in my scene setup



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Change to using the Havok 3 physics solver when you are using only rigid body simulations.  it is dramatically faster.  I tested with your file and didn’t notice much if any slowdown compared to the Havok 1 engine.



Shawn Hendriks
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You might consider increasing the Deactivator settings.
It keeps things from wiggling when they are supposed to be stationary.

I also noticed you said you use 100 for mass...mass is in kg...220lbs dominos?

As annoying as simulating reality can be...try to match the real world as much
as possible, it makes things more predictable. That way, when you want to tweak
reality you at starting from more “stable” settings.



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Where can i find Deactivator setting ?



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It’s in the “world” rollout in the reactor tools panel (it exists for havok 1 and 3)



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ok tanx ill try you tips ...tanx to you both



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