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Show trajectory always shows the trajectory of an object with regard to the world.
Is it possible to show the trajectory of an object with regard to another (animated) object?
Setup is thus:
I have an animated point helper and an animated plane. I’d like to see the trajectory of the intersection point between a ray from the point helper and the plane, with regard to the plane: the trajectory you’d see from a camera linked to the plane and looking along a normal of the plane.
Position script for the intersection point:
local testray = ray basepoint.position [0,0,1]
ipoint = intersectRay plane testray if ipoint == undefined then
[0,0,0] else ipoint.position
This works, however turning on trajectories for the intersection point gives the trajectory with regard to the world…
3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram
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I still need this. Can anybody help?
MLB
3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram
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