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Hello, im totally new with the skinning and animation pipeline.
Problem is after I skinned the training-character mesh and applied animation on it. The character gets into the animation pose. But those vertices that is actually weighted is causing spikes to hang to where the “t-stance pose” was. I thought it was the opposite, none weighted would. Have no idea what to search for on forums to get this fixed.
As always would I be very glad hearing any answers!
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I would suggest you post the scene (zipped) so folks can actually look directly at the problem. Much easier than trying to describe it.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Ok ok, I took three pictures to begin with:
Pic1
pic 2
Pic 3
Maybe you can see something from these.
Thanks.
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A, I got it fixed.
I just didn’t get that every vertex (in that mode) has to be 100% weighted. Meaning sharing some rest weight with other bones.
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