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The First Position Keyframe is ignored
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  • NicoLiu
  • Posted: 23 January 2012 03:59 AM
  • Total Posts: 1
  • Joined: 23 January 2012 03:48 AM

Hi all,

Right now I’m trying to animate a character which will be exported to Unity.
I’m trying to put all the animations in one file.
The problem is: between every animation I want to put a key frame with the character standing in it’s standard position, so the character won’t get in an awkward position.
Whenever I want to put the key frame between other animations, it is somehow ignored. The transition between the animation is still weird.

I took a .bip file and put it into the biped. Other animations are loaded from a .xaf file.

How can I fix this?

Thanks in advance.



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Hmm not sure if i understand this correctly, but did you remember to turn Auto Key on whenever you paste the standard position in between animations? (Which I assume you do)



Old in animation - New in the rest!

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