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Hello there!
The title says it all.. Maybe you guys can help me!
My goal is to achieve hunderds of pictures falling into the shape of a company logo that fades into the ‘real’ logo. (of course with an awesome camera animation etc, etc.)
Not only do I want to have hundreds of photo’s proportionally mapped onto the polygons, but I also want to be able to control the time parameters of where and when my polygons are in time.
A very simple and fast made example of the ‘type’ of animation is this:
http://www.youtube.com/watch?v=H50jk7gJD0Y
(this is just a plane, eventually i want to have a 3d shape with the same type of animation!)
As you can see, the animation has somewhat of a curve, building up towords the end.
Now my question: How can I, without hand animating hunderds, maybe thousands of polygons and then manually assigning a different photo to each of the polygons, create this animation?
I had a fairly simple but timeconsuming solution for the animating process:
- model the company logo in 3d
- clone the logo and detach all polygons to ‘elements’
- place the polygons in the air, the ones that need to ‘fall’ first low, the ones that need to ‘fall’ last, high.
- morph the shape of the second logo to the first over the timeline.
This however, is not a good solution, nor is it very user friendly..
Not to mention, I still don’t have a good solution for the automated assigning of random photo’s (from a folder maybe) to the polygons.
If there are not enough photo’s available, some photo’s need to be used more than once…
Maybe I need to use particleflow?
Can you guys help me with this modern day quest?
Thanks!
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