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Dows anyone know how to make a realistic drop of water fall into a glass of water?
From what i’ve heard it’s complicated.
Does anyone here know how to do it?
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I Hope this one can help u in somehow.
It was done with Max 9.0
using P_Flow and Blob Mesh.
Theres another Waterdrop in this scene created using
Reactor and Melt modifier.
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Thanks, i’ll check that out.
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Thanks again for the water drop, however if you render the animation the drop looks really choppy when it explodes. Is there any way to fix this?
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Im not sure but you can try adding more particles or increase the evaluation render in the Blob Mesh Object.
If this thing isnt working try to make the particle size bigger.
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