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Hello guys,
If you check out my picture below, I have a very long road with a lot of twist and turns, I know basically how cars work but 3ds max just doesnt have the data in track view to support me. My knowledge about curves is that, we are dealing with distance over time, which means I have to calculate the slope inorder to get the speed all the time, and that get’s harder when I deal with acceleration, by then I’m dealing with curves (which takes alot of time to calculate in a graph paper). So is there a way to make it display velocity over time (acceleration), instead of distance over time, so a flat line just means constant speed, and slopes means acceleration, this will really help me with such project.
If you have another way of fixing it, that would be welcome.
Thank You in Advance,
Joey Andres
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