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using bones to animate cloth
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  • amukoshi
  • Posted: 04 March 2009 07:14 AM
  • Total Posts: 11
  • Joined: 07 November 2008 06:02 PM

After creating and skinning a kimino in max with IKHIsolver bones, i transfered it into motionbuilder for animation.

the skeleton for the character wearing the kimino characterized and rigged automatically, and there were no prompts for the extra bones in the kimino (which are all linked to the hip)

normally, extra bones i create are then moveable afterwards in MB, even if they dont have a control rig, but in this case, they seem to be frozen in place but do move with the rest of the body which they are linked to.

is there anyway for me to detach them or even change their properties while they’re attached? the closest help i’ve found in the MB_help is with character extensions but it doesn’t seem to apply to this situation.
Otherwise another walk through to creating bones for cloth would also be a great help.

thanks in advance and in need of a reply ASAP



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