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i have got 2 ways to create foilage for architectural rendering. One of them is using proxies and the other is using particle system.
I have got another idea.
Use position restricted one polygonal plane with opacity mapped plane.
Scatter
Look at constraint with camera…
will it work? if it is then do i get any problem further ?
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hey there
it will work but it wont give any depth… you can make proxies of different types of trees and scatter them on your horizon.
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The lookAt will not work well as you raise the camera as the plane will start to fall over. You need to create a single axis lookAt by having a helper look at the camera and then use the expose transform helper to extract the rotations and wire the z rotation of the tree to the exposed world Z rotation in the expose transform helper.
Paul Neale
PEN Productions Inc.
penproductions.ca / paulneale.com
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