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will it work?
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  • Location: Chittagong
  • Total Posts: 62
  • Joined: 27 January 2010 02:31 PM

i have got 2 ways to create foilage for architectural rendering. One of them is using proxies and the other is using particle system.

I have got another idea.

Use position restricted one polygonal plane with opacity mapped plane.
Scatter
Look at constraint with camera…

will it work? if it is then do i get any problem further ?



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hey there

it will work but it wont give any depth… you can make proxies of different types of trees and scatter them on your horizon.



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  • pen
  • Posted: 17 June 2011 02:24 AM

The lookAt will not work well as you raise the camera as the plane will start to fall over. You need to create a single axis lookAt by having a helper look at the camera and then use the expose transform helper to extract the rotations and wire the z rotation of the tree to the exposed world Z rotation in the expose transform helper.



Paul Neale
PEN Productions Inc.
penproductions.ca / paulneale.com
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