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I’m having a few significant issues with 3ds max Design 2009.
Let me start with the graphics problems. This is made all the more complicated by the fact that I upgraded to max Design 2009 at the same time that I transferred to a brand new workstation at my job, and this computer has been shaky from the start. Here are my specs:
Windows XP SP2
Intel Core2 Duo CPU E4400 @ 2.00GHz
NVIDIA Quadro FX 1500
2x Acer AL2416W 24” monitors @ 1920x1200
Current graphics driver: 3ds Max Performance DriverDirect3D 9.0 (I’ve had the same problems with OpenGL)
The major graphics problem is that anything that superimposes itself over the viewports has a habit of disappearing on me. This includes dialog boxes (material editor, render setup, rendered frame window, etc.--even the welcome screen), pulldown menus, basically anything not 3D that I try to lay over the 3D viewport. The object in question will still be there and still be clickable, and anything that changes appearance when I click on or roll over it will reappear. But anything that’s missing will remain missing even if I move the dialog box around the screen, unless I drag the box so that the missing portion is completely off the screen or switch away from max and back again. I’ve attached an example of this glitch.
Another issue, smaller but perhaps somehow related, is that helper objects seem to vanish behind 3D geometry, even if I explicitly set them to always appear in front.
The transform issue, on the other hand, is making me want to pull my hair out and lacks the luxury of being able to be blamed on my hardware or drivers. The problem here is that the transform type-in box will occasionally start doing its own thing rather than actually telling me an object’s position, rotation, or scale in whatever reference coordinate system I’ve set. Right now, for instance, I am trying to rotate a cylinder about the y-axis. The type-in boxes are set to absolute mode, yet when I manipulate the rotation gizmo they feed back to me as if they were in relative mode (in this example, X and Z become zero and Y becomes whatever relative amount I rotated the cylinder by). If I deselect the object and click on it again, I STILL don’t get the absolute values. And if I decide to key in a value, these magical new numbers will suddenly become absolute again. The number I keyed in will become the absolute value for that axis, and the object will move/rotate to match the values in the other boxes.
This is hardly the most creative thing max 2009 has done to me as I try to transform objects, either. I’ve had it fail to recognize transformations as real actions at all; therefore it will not convert them into keys if I have autokey turned on, nor will it allow me to undo them.
Please let me know if there are fixes or workarounds for any of the things I’ve mentioned. Any help is greatly appreciated.
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