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A bad rig job
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  • Total Posts: 12
  • Joined: 03 June 2008 02:05 AM

So i was attempting to rig my character. i thought i was done. so i started to move the character around. it looks fine in the view port but when i rendered it, it came out all wavy looking with streched parts hanging behind and odd rotated look to it’s limbs. is there anyway to reverse this? it’s to late to hit the back button because i have saved and restarted working on it multiple times.

thanks for everyones help, probably getting annoying with all the questions.=)



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  • Location: Huntington Beach, California
  • Total Posts: 935
  • Joined: 28 February 2008 09:21 PM
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Well, I recommend just keep doing it over. To get a perfectly moving character, make sure all the limbs are perfectly proportioned to the character. If they are, then you have to start messing with link and envelopes, the user reference is a good source to explain these things.



-Austin: Using Maya 2009
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