|
i am task the same project. but the terrain itself was made by my co-worker who is a civil engineer, knows the elevation of the site we are working on. I was bug
down with his high tri-faced terrain (170,000 )
Yes that is a nice idea to start with. Terrains with almost flat requires low poly face while vice versa for the detailed portions of the other portion of the terrain.
max smoothing features will work fine once you smooth en the parted terrain to soften the terrain model (turbo smooth) pay attention to iterations. texturing -make
it planar i think if you can give it a bump map much better. if you are making roads on it, separate them so you dont bug down yourself on assigning to ids to the
faces of the modeled terrain.
Author: ianet
|