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thanks for the reply. I checked with tech support with my workstation supplier and they mentioned it might have something to do with the fact that I’m running 3DS Max Design 2009 on a Windows 7 x64 system....they mentioned that some of their clients had to downgrade to XP x64 to get the system up and running...then they mentioned that one of the 3DS hotfixed might fill the bill, which it didn’t...they then asked that I try upgrading to 3DS Max Design 2010 or 2011. Apparently Certified drivers for my “killer” video card have not been tested in 2009 versions...I think you are right with the NVIDIA assertion as all of their FX series cards are certified on the 2009 version of 3DS Design.
The scene is pretty stable, until I try rendering it two or three times. Meaning the first render will turn out great, rendering rather quickly...as soon as I change viewpoints and re-render the crash will happen on the third or fourth attempt to render. Weird! I was also advised to run using Direct x9 as opposed to 10, and to avoid Open GL. Great system, great processing power with an irritating glitch!
Author: Superfinicky
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