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| Attaching basic shape to a curved surface...?
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Hi to every 1 at AREA. Its my 1st time & am expecting some help...wud appreciate it. THX
I have a little problem in modeling a car. I want to attach a curved surface with turbosmooth modifier applied to a basic surface like a cube etc., but when i attach both, the outcome is curved for the cube as well...any help is appreciated.
Thanx
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Maybe a screenshot would better explain what you’re trying to do. For terminology sake, there is a difference between a shape (which you can “merge” with a mesh), and a surface (which is a mesh and can’t be merged in the same way) Either way, have a look at ShapeMerge in the help files, since I’m guessing thats what your trying to do.
MP
Max 2009, 2010 32/64
VistaP 64 SP1
Intel Q9550 8GB
ATI 4870x2
Patriot 128GB SSD
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hey all...I hope that the attached picture is explicable enough (By the way the picture is of the area where the side view mirror of a car will be attached). The Pic. 1 is what i made but has NOT been applied Turbosmooth modifier, but want to attach it to a polygon that has Turbosmooth modifier applied to it. So after attaching the Pic. 2 is the end result. Which is what i dont want. The problem is that if i dont attach the body of the car & the pic it all looks so fake. Any Suggestion/Help is appreciated...please help. Thx
Apart from this can i know how to make the car look real, like right now the car has seperate parts like door, glasses, headlights, roof etc., would attaching all of them be a good idea or keeping seperate at the right position be better.
does anyone know any good car design sites, books or any helpful material…
| Attachment
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You can set Turbosmooth to Separate by Smoothing Groups. If you set this then go to the Edit Poly/Mesh before the Turbosmooth and alter the smoothing groups of the faces, you may get what you want.
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WILL CHECK IT TODAY...THX TO MR SAMAB
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