|
Hi,
I have created a character and have skinned the model using physique and applied morph targets.
wondering if anyone knows a way to link eye lashes so they follow the eye movement atm there only selected and linked but dont move with the eyes.
Thanks
|
|
|
|
anyone have any ideas would be much appreciated
|
|
|
|
You could try using the surface constraint.
Tim
|
|
|
|
i have looked at that but not sure i have applied it correctly i would normally include it in the mesh but was a last minute edit
|
|
|
|
could you post a small version of your file so I could see what you have?
Tim
|
|
|
|
I would but dont want to risk someone using it to plagiarize me as im doing my final year degree. its a simple set up of a character but the eye lashes are selected and linked atm but need them to morph with the eyes closing.
i appreciate the help
|
|
|
|
I have attached a simple max file.
It uses the Attachment constraint.
Couple of things. If you change the polygon count such as adding Meshsmooth, you may need to reposition the objects.
There are probably other ways to do this, but without seeing your file, I can’t help much beyond that.
Tim
|
|
|
|
Thanks exactly what im after your the man!! do you need to auto key the first frame to get it into position ?
|
|
|