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autodesk 3ds Max 2009 vers Autodesk 3ds Max Design 2009
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  • DMerritt
  • Posted: 01 July 2008 11:14 AM
  • Location: Cape Town
  • Total Posts: 23
  • Joined: 21 February 2008 08:43 AM

Ok so I received my upgrade to 3ds Max the other day. I opened the container to find 2 different DVD’s on the inside (namely autodesk 3ds Max 2009 & Autodesk 3ds Max Design 2009). I installed autodesk 3ds Max 2009. Then I inserted the Design version but it says that everything has already been installed i.e. what is the difference between the two? How can I tell whether Design has been installed or not?

While I am at it I was wondering if anybody can help me with my viewport problem i.e. I posted it in another question in this forum (I would really appreaciate it)

Thanks



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  • Location: West Midlands, England, UK
  • Total Posts: 14443
  • Joined: 06 August 2007 11:06 PM
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You cannot have 2009 and 2009 Design installed on the same machine at the same time. To install Design you must first uninstall 2009 (standard) and vice-versa.. This does not affect the license.

Differences? 2009 has the SDK but no Lighting Analysis. 2009 Design has Lighting Analysis but no SDK.

A brief search of these forums would have found many threads on this subject.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • DMerritt
  • Posted: 02 July 2008 03:31 AM

Thank you for your reply. Much appreciated. I suppose when I get more advanced with 3ds Max SDK and Lighting Analysis will make more sense to me (of course I can also read up about it ... heeee).

Sorry to bug you again but can you tell me why my view ports cannot have ActiveShade all at once?



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  • Location: West Midlands, England, UK
  • Total Posts: 14443
  • Joined: 06 August 2007 11:06 PM
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You can only have 1 activeshade window at any one time - regardless of whether it’s a viewport or a floating window. You can con only render from 1 viewpoint at a time so it’s quite understandable that you can’t have multiple windows being rendered from different viewpoits at the same time. There’s obviously a technical reason for it - probably because it would kill the system performance on anything but the most minimal of scenes.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 0