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Backburner not stiching strips of images over 7000x7000pix
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  • Total Posts: 9
  • Joined: 09 January 2009 07:20 PM

I am having an odd problem…
if I submit an image (just 10 tpots not textures) at 7000x7000pix it will render and stitch ok.
Over 7000 x 7000 and I get a message ‘Error creating Output Image”
the farm is all on new build XP with 4GB ram
the strips all come out fine.

It just wont stitch them together!

Any ideas? Please *begging on my knees*

Ben



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  • cogliati
  • Posted: 10 January 2009 10:15 AM

I don’t have an answer to why this would happen since I don’t have much experience with strip rendering, but have you considered using distributed bucket rendering. I’ve been able to use multiple machines to render images over 7000x7000 while using DBR.



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I can render over 7000pix thats not the problem. its the fact that if i render stips over 7000 BB wont stitch the strips together.



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I am also getting a “JPEG - Memory Error” if that sheds any light on anything!



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  • Samab
  • Posted: 12 January 2009 05:28 AM

I am also getting a “JPEG - Memory Error” if that sheds any light on anything!

Sounds like you are running out of memory, it’s common with hi-res rendering. I don’t do strip rendering myself, but I have heard of a script by Master Zap people are using that helps with memory, it renders to tiles not strips.
http://mentalraytips.blogspot.com/2007_06_01_archive.html
You will have to scroll down to the bit about doing big renders.



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Umm you would think so but the strips are only 250k so thats only 2.5meg!
I have rendered 250mb tifs at lower res.
The strips all get rendered fine its just the stitching, none of it seems to make sense.



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  • Samab
  • Posted: 12 January 2009 06:17 AM

Umm you would think so but the strips are only 250k so thats only 2.5meg!

Is that after they are compressed as Jpegs? In the frame buffer they will be uncompressed until finished and saved.



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thats compresses but uncompressed they are at 60mb per strip that 600mb for an image.
All the farm are new build same spec, all 4gb on line win xp pro 32bit.
They were performing ok on MAX9 just seems to have gone screwy with MAX2009



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  • Samab
  • Posted: 12 January 2009 07:17 AM

They were performing ok on MAX9 just seems to have gone screwy with MAX2009

Sounds like what this guy was saying with this thread
http://area.autodesk.com/for...m-than-previous-versions/
It’s no good denying it’s a memory issue, Loads of people have had this kind of problem with hi res renders, you only have to look around the forums to see that. Any thing approaching 2K and black buckets are very common, especially on a 32-bit system, so 7K renders are going to strugle. I’ve had black buckets rendering to HD 1920x1080, relatively low next to your render, incidentally that was in Max 9 with 4GB with the /3BG switch enabled.



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Ok,
I agree.
However, the bands are all getting rendered correctly its just the stitching process thats not.



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  • cogliati
  • Posted: 12 January 2009 09:38 AM

I have had a problem in the past with backburner where if the file name had a # in it, such as “file1.jpg, the image wouldn’t stitch together. Not sure if this is your problem though. If you do have a number in the file name, try putting something like “file.jpg” and see if this helps.



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