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| Bad DBR with Pro Material
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I’ve used it in Max, just put the .mi and .dll files in the folders.
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Thanks! I’ll give it a try.
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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Back to the original topic… :) the user here is experiencing some off-color buckets (dark or light) in a DBR render. Map Manager was unchecked. It looks like one of the render boxes is the culprit, so we’ll have to see what about that one is different than the others.
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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the user here is experiencing some off-color buckets (dark or light) in a DBR render.
Sounds different to mine, looking at the earlier render, it’s not a light or dark thing but a change in the ref map, as if either the normal was different or the map was offset slightly. As I said, the geom reflection seems unaffected. It’s not always the same buckets either, in fact I was messing around earlier trying to pin it down and it stopped happening and I couldn’t get it back again to test things.
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