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Hello Area Users,
I want to ask something… I knew how to rig skeleton on milkshape, a low poly software to make 3d to videogames. But on Max, I had some problems.
Using the skin modifier, I lifted the legs of the skeleton to fit the model starting pose (I did it with a biped skeleton and a custom set of bones, built with bones tool).
Unfortunately, the result is something same. The arm bone envelopes looks good to work with, but the leg bone envelopes looks very messy!
Someone knows why?
Thanks, Zanardi.
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Well, after looking more about it on the web, I decided to keep going with the pysique modifier. Works better with what I already know.
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with the skin modifier u could try using vertex weighting (weight tool) that will be lot easier to than adjusting the envelopes. u just need to select the vertices and apply the weights for it . Hope that helps bye
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