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Broken A&D Shader
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  • 3DSDan
  • Posted: 22 March 2009 07:43 PM
  • Location: Australia
  • Total Posts: 151
  • Joined: 07 October 2007 01:21 PM

My A&D shaders aren’t working properly anymore. The templates don’t change the settings and I’m assuming this means that the shader itself is not working. I think it may have happened when I unhid the ray type switcher shader but I’m not sure as I’ve unhid a few different shaders since (blackbody, DOF/bokeh). Has anyone found that the ray type switcher shader brakes the A&D shader?

If so, is there a solution other than reinstalling or replacing the production_max.mi file?



Workstation - 3DS Max Design 2012 SP1 - Windows 7 Pro 64 bit - Core i7 3.2GHz - GeForce GTX 280 - 6Gb RAM
Rendering - Windows 7 Pro 64 bit - Core i7 980X 3.33GHz - 12Gb RAM

Homepage - Architectural Visualisation
Blog - Architectural Rendering Perth

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Dan, Sounds like you could have accidentally saved over your Arch&Design template.
Heres a link
http://area.autodesk.com/for...esigntemplatesmat-ruined/



AKA Bullseye, Spacelord

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