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I changed something, the back of faces does not render in the viewport and I also cant select the back of faces. Also even with a two sided material the back of faces is not lit. Any help would be awesome, thanks.
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It sounds like backface cull which turns off the backface of your object.
To enable/disable this option right-click the object and under the object properties there is a checkbox for backface cull.
website: http://www.all3dmax.com
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No its not that, its like a general setting of some sort, thanks for the response though.
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Have you turned on “Ignore Backfacing” on the Selection rollout?
Back faces not rendering is correct - they shouldn’t. They can be made to, but that is a “hack” - polygons are single sided entities so if the object is modelled correctly, the camera should never be able to “see” a backface.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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