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I can’t recall how to change the starting point of a spline.
I want to take 2 different helix splines and assign a sphere as an animation path constraint.
I want one ball to go up the spline and another ball to go down the spline.
Thanks,
cwc1885
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In vertex SOM, select the other end vetex and click on Make First, I think the first vertex is coloured yellow.
You could also change the direction of the path constraint by reversing the keys, so it starts at 100% and ends at 0%.
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Make first did it for us after we converted the helix to an editable spline. Thank you! By the way what is SOM.
Thank you so much!
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By the way what is SOM.
Sub-Object Mode.
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