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change a starting point of a spline
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  • cwc1885
  • Posted: 12 May 2009 11:43 AM
  • Total Posts: 12
  • Joined: 04 March 2009 11:32 PM

I can’t recall how to change the starting point of a spline.
I want to take 2 different helix splines and assign a sphere as an animation path constraint.

I want one ball to go up the spline and another ball to go down the spline.

Thanks,
cwc1885



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  • Samab
  • Posted: 12 May 2009 11:49 AM

In vertex SOM, select the other end vetex and click on Make First, I think the first vertex is coloured yellow.
You could also change the direction of the path constraint by reversing the keys, so it starts at 100% and ends at 0%.



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  • cwc1885
  • Posted: 12 May 2009 11:54 AM

Make first did it for us after we converted the helix to an editable spline.  Thank you!  By the way what is SOM.
Thank you so much!



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  • Samab
  • Posted: 12 May 2009 12:01 PM

By the way what is SOM.

Sub-Object Mode.



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