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Hi there
I have a model of a seat that i created by editing a mesh and then adding a MeshSmooth modifier onto it. The MeshSmooth is set to NURMS output and it works well.
The problem is that I want to convert it into a NURBS model so I can export it to IGES. I have found I can do it by converting it to and editable patch and then to a NURBS model but with my very simple shape object and the MeshSmooth iterations set to 2, it took 30 minutes to do and wasn’t especially smooth. Although it did have a hugely excessive amount of edges.
Does anyone know if there’s a way of converting directly from NURMS to NURBS. Maybe using MeshSmooth is the wrong way to go about it?
Any help greatly appreciated
Laurence
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