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Even a 12 poly Box Slows down my Classroom of Max 2009
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  • Dover
  • Posted: 12 January 2010 08:18 AM
  • Total Posts: 1
  • Joined: 12 January 2010 04:06 PM

I have a whole lab of Max 2009 (installed over the summer), and I don’t think it has been setup correctly at all.  I draw a box. Turn on auto key. move to frame 100. Move the box.  Click Play. and the whole thing lags out. it is so slow.  it stalls for 2-5 seconds at a time.  the FPS is still at 147, but it cannot play anything smoothly.

When my students are drawing, sometimes the max slows down so so much that even rotating a 12 poly box takes 10-20 seconds.  I get them to save, exit and the restart and everything is much better, but eventually it lags out again.

In Task Manager, 3ds Max is almost always at 99% or 100%.

Windows XP Pro
Dual Core 2.4GHZ
2GB RAM
8600GT 256MB
DirectX 9

I sat down at a fresh install of max 2010 on a Slow single core machine and it just FLEW compared to what I have in my classroom.  My technicians don’t know anything to help, and don’t want to help.  I have turned off the CUBEView.  It even lags in Front View Wireframe with a box.

What I do? What Can I Try



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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
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Which video driver is Max set to?  Direct3D, OpenGl, Software?  Direct3D will likely be the best choice.

When it comes to problems moving or panning in the viewports, it’s probably a video card issue.  You may want to try a different driver for your systems.  I’d check to see if there is a preferred driver for that card, or see if there is one that is more current than what is installed.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

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