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I have a mesh that has two material groups defined. Each group has its own material ID and a seperate set of diffuse UVs. What I cannot figure out is how to access the material assignment by control point. In the Import example example that comes with the FBX API there is an example of how to access the material assignments by polygon by iterating over the KFbxLayerElementMaterial GetIndexArray for each polygon, is there an equivalent access method for the material assignments by polygon vertex? What is the material mapping mode KFbxLayerElement::eBY_POLYGON_VERTEX for and when is it ever set?
Thanks in advance!
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Ignore this post. It works out to use the mapping by polygon.
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