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Field of view question and alignment
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  • lebatt
  • Posted: 13 November 2008 12:39 PM
  • Total Posts: 15
  • Joined: 28 October 2008 02:39 AM

Hi,

Well I am still working through the tutorials but I used field of view in my perspective view and now the view is all messed up.  Any way I can reset that part?  The top,left etc are all fine. just the perspective view is all stretched.

Also during the plane tutorial I have to shrink the sponson, and attach the rudder, so I make them and they both are the same size.

Then I have to move the rudder and move it back and scale it,

when I tried I get the following result

Any easy way to do this?

THanks



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  • lebatt
  • Posted: 13 November 2008 12:40 PM

This isnt the perspective view problem I just restarted 3dsmax to get it working properly.  I’m sure there is a easy solution just I dont know :)



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Hi,

First, switch the Perspective view FOV flyout-tool to be the Zoom Region tool and leave it that way.  :)

To fix this what I do is make sure I’m seeing the quad-viewport view, change the Perspective to a Front view by pressing F (or any of Front/Left/Top and NOT using the View Cube), and then press P to get back to a non-distorted Perspective view.

Have fun!

Jenni



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Max Design 2012; Win 7x64 12gb i7 Dual GTX 580; Win 7x64 Intel i7 4-core@3gHx 12gb Quadro 5000 and Tesla C2050.

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  • Krueger
  • Posted: 13 November 2008 01:12 PM

Another way to get the exact FOV you want is to right click on the word Perspective in the top left of the viewport, go down to Configure, and your FOV value is in the lower right. The default value is 45.



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

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  • lebatt
  • Posted: 13 November 2008 01:48 PM

Thanks, I will write that down so I remember it,

Lastly any thought on the alignment question?



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  • Krueger
  • Posted: 13 November 2008 02:03 PM

I’m not quite clear on what your problem is. What step are you on?



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

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  • Location: West Midlands, England, UK
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Creating the Sponsons > Finish shaping the Sponsons > 6. (or thereabouts).

Basically, the vertices at the front of the Sponson do not match up with those of the Spinner (hemisphere) due to the non-uniform scaling of those vertices.

My suggestion:-

Select the Stabilizer (which you forgot to rename btw), the Rudders and the Wing.
Right-Click > Hide Selection

Select the Spinner, Right-Click > Freeze Selection

Select the Sponson, Polygon mode, in the left viewport area select all the polygons by dragging from half way along those just behind the Spinner. This should leave those which are flat against the spinner unselected. Hide Selected (on the Edit Geometry rollout).

Vertex mode, and in the Front viewport you should see just one ring of vertices.

Hiding stuff like that makes it much easier to select and move things without them snapping to the wrong place.

Turn on 2.5D Snaps, to Vertex, and turn on “snap to frozen” on the Options tab (of the grid & snap settings dialog).

In the front viewport simply select each vertex in turn and snap it to the corresponding vertex on the frozen spinner.

The end of the Sponson will now be the perfect shape (with any luck).

Revert everything back to being visible. Polygon mode and Unhide All, Right-Click and Unfreeze All and Unhide All.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • lebatt
  • Posted: 13 November 2008 07:51 PM

k, I managed to use different viewpoints and get it but i am going to try that method above aswell. It will get me used to different aspects instead of just trying to move it in place.  Thanks again.



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