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Creating the Sponsons > Finish shaping the Sponsons > 6. (or thereabouts).
Basically, the vertices at the front of the Sponson do not match up with those of the Spinner (hemisphere) due to the non-uniform scaling of those vertices.
My suggestion:-
Select the Stabilizer (which you forgot to rename btw), the Rudders and the Wing.
Right-Click > Hide Selection
Select the Spinner, Right-Click > Freeze Selection
Select the Sponson, Polygon mode, in the left viewport area select all the polygons by dragging from half way along those just behind the Spinner. This should leave those which are flat against the spinner unselected. Hide Selected (on the Edit Geometry rollout).
Vertex mode, and in the Front viewport you should see just one ring of vertices.
Hiding stuff like that makes it much easier to select and move things without them snapping to the wrong place.
Turn on 2.5D Snaps, to Vertex, and turn on “snap to frozen” on the Options tab (of the grid & snap settings dialog).
In the front viewport simply select each vertex in turn and snap it to the corresponding vertex on the frozen spinner.
The end of the Sponson will now be the perfect shape (with any luck).
Revert everything back to being visible. Polygon mode and Unhide All, Right-Click and Unfreeze All and Unhide All.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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