Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Autodesk 3ds Max / 3ds Max Design 2009 / Getting error meshName=shapeName when importing OBJ
  RSS 2.0 ATOM  

Getting error meshName=shapeName when importing OBJ
Rate this thread
 
20301
 
Permlink of this thread  
avatar
  • lmoorefx
  • Posted: 12 December 2008 02:42 PM
  • Total Posts: 5
  • Joined: 12 December 2008 10:38 PM

Hello, just wondering if anyone can help me solve this error or tell me what its trying to tell me. I get this when trying to import an OBJ that was exported out of Lightwave 9.5. thanks for any help.



Replies: 1
/img/forum/dark/default_avatar.png

hello.i got same error message in max2009&2010.
I think can’t import OBJ file of “MAX to LW to MAX”.

in case, if obj file is Symmetry Object.
Export harf of object From MAX,and fix in LW.when done, mirror that harf object.and delete base object of harf.
and mirror again.that purpose is completey delete srf of bild in MAX.(so that not one way)
then export OBJ and Import in MAX.
I could import that.
That way is for only symmetry object.so....
I made up my mind buy modo!

Author: susumusun

Replied: 15 August 2009 02:33 AM  
avatar
  • lmoorefx
  • Posted: 12 March 2009 05:22 PM

Does anyone from autodesk monitor this forum? Does anyone ever answer any questions that come up from using their software? Anyone?



Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14443
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

These are peer-to-peer forums - user to user - not a direct line to AME support, so in general no, they are not monitored by AME.

You haven’t really given us much to go on, just an error message. If no-one has seen that they’re not going to be able to help.
Is it one object or all objects? Can you post the .obj (if it’s not too big and not confidential). Otherwise, try different export / import options or even a different file type.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 0
avatar
  • lmoorefx
  • Posted: 12 March 2009 06:03 PM

Thanks for the reply! Yes its all obj’s that I export out of LW. I spoke to a colleague of mine who has an older version of max that imports it just fine with no error and its the same file that im trying to import here. I also get another error when trying to import an obj that was created in Modo, so basically its every obj that I create will not open in 3ds max 2009 sp1. Test1.zip is exported from LW and test.zip is exported from Modo.  thanks for the help.



Attachment Attachment
Attachment Attachment
Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14443
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

I get the same errors.

Test.obj - “Polygon index error”
Test1.obj - “Error in file: meshname = shapename”

I have successfully imported .obj files many times from posts on these forums, so the only conclusion is that the problems are being caused either directly by the other software (or the user of that software ;-) ) or by the .obj export routines (or options therein) in those packages.

Attached is a .obj created in Max 2009 - I’m guessing it will import perfectly.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Attachment Attachment
Replies: 0
avatar
  • lmoorefx
  • Posted: 13 March 2009 11:12 AM

I thought the same things, but why would the same obj’s open in an older version of max but then give errors in 2009? And I dont have any trouble opening these obj’s in other software such as Zbrush or opening them in Lightwave or Modo. Why is Max so special?



Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14443
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

They do indeed import in earlier versions (9 and 2008), but in both cases and on both files those versions report “1 unsupported command”, so there is something odd with those files. Why 2009 rejects them as it does I can’t answer.

Might be an idea to report it as a bug here and link back to this thread.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 0
avatar

Try getting rid of your point selection sets or any 1 or 2 point polygons, that can effect the import/export from lightwave to max.



Replies: 0
avatar
  • peyote3d
  • Posted: 14 September 2011 09:28 PM

I had the same problem and it’s the 1 and/or 2 point poly’s that cause the error
Thnx for the tip Juriscorp



Replies: 0