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The sky and the buildings they reflect is correct, but the part where they try and reflect the texture from the groundplane, (which is an environment mapping) there instead of a reflection it assumes the exact image from the environment map, which is in fact below them.
-what I want:
Is that the groundplane, like in the image takes the texture from the spherical environment map and places in on itself.
and that the objects reflect the groundplane texture and the sperical environment as separate objects.
-I’ll have a look at matte/reflection and shadow (more of vray user myself)
Author: Oujoushu
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