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Hello Guys…
How are you all?!
Hope You Are doing fine…
I have two questions....If anyone can help with them...I’ll be thankful…
And appreciate it so much…
1st question:
How Am I able to use two types of hair and fur on my model...?
Ex...I have a model with lots of polygons...I want half of them Black hair and the other half white...I tried using two modifiers and updating different polygons selection...but didn’t work…
2nd question:
How can I see some reflection of my scene on the hair or the fur...?
The thing is I chose g-buffer after trying all for the Hair and Fur Effects menu…
And when rendering the under hair polygons receives the light and reflect it but when the hair appear, the hair cover it...and it shows nothing…
Sorry for any inconvenient…
Thanx all…
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First question: Using two H&F modifiers works over here. Did you make sure you’re at the top of your stack when you rendered? You could also use maps for the tip and root colors.
Second question: Not quite understanding. Do you mean your hairs aren’t appearing in reflections? Or there isn’t reflection on your hairs?
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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